By Donald LaBranche
They came, they saw, they conquered.
Way back in the ‘70’s and ‘80’s, we played Dungeons and Dragons. It was low tech then. Dice, plastic avatars, and the imaginative gumption of the Dungeon Master who set up the adventure, set the boundaries, and set down the parameters. The rest was up to the players as they set foot in that world for the next dozen or so hours.
Just so sixteen students walked into my Young Writers Classroom this past July. (Three of them repeats!) They bought into the adventure as I described it to them and off they went. From the very first prompt (“Machine”–Expound) to the last day when they suffered their parents to collaborate with them on a story, they were writers. Read more